DigiPen Video Game Programming (AP)
About the Program
This is your chance to level up, from game player to game creator. Learn computer programming, as well as the mathematics, art, and design elements essential to modern video game production. Through DigiPen’s game engine and textbooks, Microsoft’s Visual Studio, and other tools, students acquire game design, real software engineering, and advanced problem solving skills.
Approved Equivalency Credit: 0.5 English, 0.5 Algebra 2, 0.5 Fine Arts
Instructor: Chris Cornuelle
As a student, Chris Cornuelle's first game design class at Oregon State University was nearly four decades ago, and his first programming course was the year after. Despite his love for games, Dr. Cornuelle pursued his other love, astrophysics, into graduate school and a post-doc.
He is now happy to merge his decades of experience in software and data analysis with video games and teaching. Dr. Cornuelle is a DigiPen Institute of Technology instructor teaching at PSSC. He has been here since 2009.